3502: Architectural Design Studio IV
Integration Studio
3502: Architectural Design Studio IV
Integration Studio
Instructor: Prof. Pongratz
Project Introduction:
Deep surface
Air at an unexpected location
With the addition of air, liquids and solids diminish their density. Something
homogenous and solid transforms into a loose and perforated structure. The foam
model indicates that under circumstances yet to be clarified, the dense, the continuous
and massive yields an invasion of the void. Air, the element most misunderstood,
harvests means and ways to protrude into places, where no one expected its
presence. Even more so, it brings into being strange places, which did not exist
before. The process of becoming, is an occasion to watch the subversion of substance.
By tradition, we are concerned with the potential to excavate substances and respond
with suspicion or even guess transgression.
The aggregation of air filled voids, springs from a questionable victory over the solid,
and as a foam like structure, appears to turn upside down the natural order within
nature. In Sloterdyk’s words, it seems to be emerging from an illegitimate marriage of
elements. (Sloterdyk P., Sphären, Schäume, Eine Trilogie)
As opposed to this common disrespect of the seemingly vague, the latent, the close to
arbitrary, and the irregular, the Studio will take the foam model as example and work
on a rehabilitation of its inherent processes and expressions.
In order to complement the widely used methodologies of becoming, such as drift,
repetition with difference, processes of catastrophy or creative recombination, we will
explore the term explication, in the sense of a discrete move from one condition to the
next, like a continuous escape from the status quo.
Program-context
The Studio project will explore the design of a showroom. A particular interest will be
directed towards the concept of recent brandspaces, which are an outcome of
strategies for market differentiation and the search for identity (as opposed to
vernacular fashion Outlets) of major international firms, such as fashion-houses
(Gucci, Prada..), or furniture companies (B&B Italia, Cappellini..)etc. The initial
research will in this respect also look at the ongoing global competition, which forces
the Italian design industry across different sectors, to unify its forces under the known
brand label, Made in Italy. A central theme will play especially the industry for luxury
goods, which engages in company-fusions and co-brandings, to be always in search
for new ways of creative promotion. Brandspaces are mostly an ingenious mixture of
innovative programmatic components and spatial interventions, both geared towards
the creation of a singular atmosphere, which immerses the consumer into an
experience with all senses, and represents the product(s) and its definitive lifestyle.
Site-context & space
An increasing market share in the above mentioned luxury product segment is
dominated by the East Asian and Arabian countries. The site of the studio project will
be in the city of Dubai, which seems to play a role model in terms of contemporary
extravagance and excess. Dubai is since several years already an emergent tourism
destination, and because of its politically guided attraction for investment capital offers
for planning experiments a pioneering test ground. It is the most vital part of the
United Emirates, and boasts more than 30% of the world’s cranes at work at any one
time, evolving entire new city quarters at an astonishing rate. Yet its enormous
development opportunity is also paralleled by the misleading potential for kitsch and
misguided vernacular in its architecture, which will be discussed critically in the
Studio. The tallest skyscraper Burj Dubai in construction in the city, the seven star
hotel Burj al Arab and man made islands like Palm Island, and The World, in planning
offshore, are just some examples of ambitious realizations of dreams and
unprecedented urban developments, driven by brilliant market economics and
geopolitical investment. The ongoing construction strategy to build an image of desire
and fantasy, will lead the students critical approach towards new planning tactics and
challenge the Studio proposals in terms of technological performance and economical
feasibility. The Studio objective is to invent a Brandspace environment, featuring a
unique combination of program and spatial tectonics to satisfy the requirements of
several industry leaders of the Made in Italy “league”. As an example, the Studio will
critically inquire the recent phenomena of Villa Moda, a brandscape development and
fashion mall concept, spreading across different cities like Dubai, Kuwait etc..
Pattern-material
The Studio will emphasize techniques of digital craft reaching from design to
fabrication and construction, and will explore an architecture of emergence and
experience, based on deep surfaces, or topologies of skins & bones related to
particular work with materials and textures.
The Studio will look at patterns and geometries at different scales, in order to foster
the creation of original architectural building components, while simultaneously
considering the interplay of pattern design to the larger geometric structure of the
building.
Primary interest is the process, which will undertake design exploration by analyzing
form and structure such as in nature, optimizing our often iterative form finding
techniques, and to look for strategy translation between techniques and the linked
objects. Students will get interested into material behavior and combined structural
effects and how they link to design techniques. Students will pursue technological
innovation with different materials with the need to inquire the related design and
manufacturing constraints.
Key words:
Deep surface
Pattern-material
Performance-material
New materials - smart materials
Emergent structural organizations in nature
Self organized systems
The informal in engineering
Studio phases
The Studio work will be organized in several phases, beginning with an initial project
design research phase on selected geometry and patterns, and representation
methods in form of digitally scaled 3D prints. A successive development phase will
study geometric rules for new design variations, which will be translated into the
studio project in different scales. Software and program techniques will be crucial for
the studio progress. The project design phase will give particular attention to the
building envelope in terms of cladding and structure principles.
In the prototyping phase, students will experiment with materials in order to permit
the evaluation of design variations and, or to test an assembly with 3D solid free form
fabrication methodologies. Material experiments may cover wood, metals, concrete
and in particular stone.
Each phase will be accompanied with selected texts.
Students should be skilled and knowledgeable of three dimensional computer design
methodologies.
Literature:
Schmidt P.,Tietenberg A., Wollheim R., Patterns in Design, Art and Architecture
David Leatherbarrow, Mohsen Mostafavi, Surface Architecture
Josef Albers, Interaction of Color
Mori Toshiko, Immaterial-Ultramaterial, Architecture, Design, and Materials
Hersey George L., Architecture and Geometry in the Age of the Baroque
D'Arcy Wentworth Thompson, On Growth and Form
Jeffrey Inaba, Koolhaas Rem, The Harvard Design School Guide to Shopping
Koolhaas Rem, Projects for Prada Part 1
Course Website: TBD